CAMPAIGN
ORDER OF PLAY:
1 MOVE
2 RESOLVE
3 DECLARE BATTLE RESULTS!
4 BUY OR TOP UP UNITS/ DECLARE MOVE
Army Lists
-Initial army must fit a force organization-afterwards the only limitation is on the number of characters.
-Characters 1 per 750 pts, maximum. Must always have 1 General, if he is permanently killed then you must buy a new one.
-Army list must be submitted to referee before campaign, all adjustments per battle.
-All units must be named and placed within the full army list, no matter their placement on the map.
-New units created during course of campign must also be named. The tougher your units, the less you will have/ less territory you can hold.
Movement/Setup
-Moves are made until 1st battle result occurs; thereafter, only 1 move every 2 weeks.
-Hidden movement, but win/lose and location of battles are published any unit may flee, by moving to edge of board & may NOT flee until next turn (in otherwords 2nd turn befrore fleeing minimum ). Scouts may flee 1st turn (still random turn start)
-Movement MUST be emailed in/ or given to referee---'style' of advancement must also be submitted.
Territory/Points
-Territories must be held by at least 1 unit
-Gain points to each army based on territory controlled. Must control territory for 1 turn to gain points.
-Wargear may be bought instead of new units, not above the total amount for army
-New units must be brought on at Urban/Fortress hexes or droppoints
-New units capable of DeepStriking may use DeepStrike Deployment: They may deploy in any sector occupied by your army on the turn they are paid for, thereafter they must move normally.
-Units may be topped up anywhere, but to increase numbers above original, you must go to a city/fortress/droppoint.
-Units may be combined if they are of the same type only. No more champions than normally allowed.
-Extra champions must lead new unit or fight alone.
-No more wargear/weapons than normally allowed, excess weapons are dropped/no recompense.
General
-If you cannot play the week(s), when your army is involved in a battle, your opponent automatically wins, your troops fall back to nearest friendly sector.
-If multiple battles are to be fought in the alloted time and you cannot fight in them all, opponents in battles not attended auto win.
-Battles must be fought within 2 weeks.
-Mission terrain based on territory type-standard turn limits or using the special rules provided by the GM.